Auguste Isles
A special economic zone known for its vast resources of water. Formally known as the August Isles Special Economic Cooperative Territory, it does not fall under the jurisdiction of any of its neighboring governments. Auguste boasts a huge body of water the likes of which cannot be found anywhere else. Thanks to that, it's a highly popular sightseeing destination. There are a plethora of shops on the isles, crowded so close together that it's hard to tell where one ends and the other begins. The tax revenue from these shops makes the Isles abundantly wealthy. They are even able to employ a self-defense force that is on par with a regular military.
Airships
As the only real means of travel between the islands, they are the symbol of skyfarers and their crews. Early airships were constructed based on Astral engineering, but advancements in research have been made in recent years. Now airships with all sorts of useful modifications crisscross the skyways.
The Astrals
Long ago they invaded the skydoms, but were wiped from the pages of history after the War and now exist as pure enigma. Not one single thing is known about their true nature other than that they posses a mysterious, overwhelming strength. Today, airships employ the engineering of the Astrals.
Attire
The climate of Phantagrande Skydom, save for one region, is very warm, and so standard attire consists of light clothing. Most citizens carry a knife or some other small weapon to protect themselves from the monsters that lurk outside the cities. While these weapons are mainly for self-defense, they also double as fashion accessories. Airship crews bring back the latest fashion trends from distant islands.
Albion Citadel
A citadel that is home to a prestigious military academy. Originally built by the Astrals, it has become a city centered entirely around its learning institution. With traditions such as battle training with live monsters and Lord Commander selection through competitive fighting events, the culture may seem a bit eccentric. However, their superior academy graduates excel in their fields working for various countries and military organizations.
Albion Academy
A military academy located at the center of the Albion citadel. Battle skills are a primary requirement of its students, as monsters appear regularly throughout Albion. However, as the purpose of the institute is to breed military cadets, a full range of lessons from history and tactics to politics and etiquette are offered in order to create the most outstanding knights.
Amalthea Island
An island used as headquarters for the Crew of Enforcers' Fourth Fleet, which oversees the Phantagrande Skydom. The entire island belongs to the Fourth Fleet, and almost all of its inhabitants are members of the Crew of Enforcers or are related to the crew and its activities. The area is becoming well-known for second chances, as there are many stories of people who found work here after being captured by the Crew of Enforcers and choosing to turn their lives around.
Crew of Enforcers
An immense crew of skyfarers found throughout the sky. The Blue Knight of the Seven Luminary Knights serves as the current captain. Their activities mainly involve apprehending criminals and escorting VIPs, but they take on an abundance of requests from different lands, including goods transport. Airspace is assigned to different fleets, and the Phantagrande Skydom is overseen by the Fourth Fleet, which includes Admiral Lecia and her adviser Monika.
The Blue Knight
A member of the Seven Luminary Knights and the current captain of the Crew of Enforcers. Famed for his sense of justice, he has greatly contributed to the reputation of the crew by earning the trust of people from every land. His supreme swordsmanship, included in his renown, is said to have been mastered from a painful journey in his youth, but few people know of the details.
Agastia
The venerable capital of the Erste Empire serves as a symbol of the Empire's might. Torches keep it brightly lit day and night. The entire island is constantly under reconstruction to keep up-to-date with the latest technology and has long lost its original luster. Although it boasts the greatest population in the entire Phantagrande Skydom, it is not without its share of problems—especially with regards to environment and civil order.
Akasha
A powerful primal beast created by the Astrals in the final stages of the War. Although it possesses the ability to distort and interfere with history, the Astrals were unable to fully control it, preventing its implementation in warfare. Any tampering with the past is sure to affect the present, so when activating Akasha's powers, one must accept the possible risk of erasing themselves from all history.
Antikythera
A primal beast that resides on Kluger Island and rules over calculation. Based on local conditions and information about the past, this beast can predict events and outcomes with a high degree of precision. Although this makes Antikythera adept at anticipating the flow of history and behavior of people, the ability isn't suited for predicting results greatly affected by luck. That said, Antikythera bases its calculations on events in the natural world including those at the microscopic level, and it can predict any kind of future when it unleashes its full power.
Bestia Island
An island located near the border of Nalhegrande Skydom, it's entirely undeveloped without a single habitation. Due to the power of Echidna, the island's pacted primal, injured or destitute primals are often drawn to the island. Although it's an extremely dangerous place for the average person, the island's overseer Echidna cares deeply for others, welcoming all living beings as if they were her very own children.
Blue Liberation Front
A resistance group that opposes the Istavion Kingdom's government. Their members use blue scarves to identify themselves. They've pulled off some clandestine operations, such as helping the crew break out of the royal palace and then supplying them with identification papers procured in advance. Their leader is said to have the power of clairvoyance, but those claims have yet to be verified.
Clone
A self-replication created by a god or some equivalent existence. Even though divine beings such as the Omnipotent and primal beasts possess a unique metaphysical self, they lack the concept of physical individuality and can create identical copies of themselves.
Erste Empire
A militaristic empire that has brought nearly all of Phantagrande Skydom under its control. It used to be no more than a small country called the Erste Kingdom. However, when The Black Knight gained control and made the switch to imperialism, the strength of the empire increased tenfold. Currently they are conducting vigorous research on primal crystals and the legacy of the Astrals, but the Erste Kingdom was originally famous for techniques used to produce high-quality golems.
The Earthly Realm
The land of the dead. Those who have been to the Realm and subsequently returned exist only in myth. Ever since ancient times, falling to earth has meant death. Even today, there are some funeral rites that include casting the coffin of the deceased to earth. Records exist of curious orders who had set their sights on earth, but each and every one has vanished, so no one can be sure whether or not they were able to reach the Earthly Realm unscathed.
Erste Royal Family
The royal family that once ruled all of the Erste Kingdom before its imperialization. Well-versed in special golem creation techniques, they are considered the forefathers of golem technology. The queen, though she has been rumored to possess ties with the Astrals, was greatly loved by the people of Erste, and her passing is deeply mourned. However, the heir to her throne has gone missing, and many worry for her safety.
Dark Essence
A crystal borne from the Erste Empire's research of Lyria and the primal beasts. Originally designed to mimic the power of the Astrals, it has the power to bestow artificial Astral power unto beings from the Sky Realm. However, wielding powers from a different dimension must not be done without great caution.
Deus Ex Machina
Buried in the annals of the Erste Royal Family's dark history, this primal beast sucks the essence out of humans and instills it into other matter. It can also swap the essence between humans, but cannot destroy or create it anew. This primal beast came about from a request by the Royal Family to the Astrals to create golems resembling humans. But asking for Astral cooperation can been seen as a betrayal to skydwellers and, as such, Deus Ex Machina's existence is known only to a select few within the Empire.
Erste Modern Arms
The Empire's latest defense force, including the MK28, was designed to be as powerful as dark essence—sans all the dangerous side effects. Little weaponry can be equipped in its current prototype form, but the plan is to eventually have the capability to instantly switch between all sorts of weaponry to tackle any situation.
Dydroit Belt
A giant archipelago straddling multiple skydoms located beyond the Grim Basin. It's composed of giant crags held together as one by the power of the primal beast Kikuri. Within each skydom area the Dydroit Belt covers, there is one main city, but the people are mostly merchants and explorers with long-term residents few and far between. Although it's one of the few places where you can reach neighboring skydoms without using an airship, anyone, excluding the Seven Luminary Knights, who dares to enter the Grim Basin must be reckless in spirit.
Ecksegrande
One of seven skydoms, Ecksegrande is subjugated by the Istavion Kingdom and overseen by the seat of the White Knight. However, an invasion by the Otherworld left the skydom in a state of ruin, and only a small number of people managed to evacuate, including the current White Knight. The Istavion Kingdom still maintains partial control over the skydom, but the presence of Otherworldly forces is a constant threat that locks the two sides in a stalemate. The reclamation and restoration of Ecksegrande remains one of Istavion's highest priorities.
Ecksegrande War
A series of battles undertaken by the Istavion military against the Otherworld's large-scale invasion of Ecksegrande. In the ensuing collapse of the skydom, the White Knight's family and Viceroy Amar's husband were among the many who lost their lives.
Duat Island
An island in Istavion territory with a grand courthouse where trials take place, symbolizing the kingdom's constitutional principles. Even the True King himself is subject to the law. Those found guilty are sent to either the island's prison tower or execution grounds.
Duat Prison Tower
A towering symbol of Duat Island's ideals of law and order. It serves to punish the guilty and to ensure peace for the innocent. "The law does not discriminate. Not even the True King is exempt from the court's neutrality." Due to this creed, only the neutral viceroy is allowed to oversee the prison tower.
Duat Defense Attorney
One who represents the defendant in the criminal court system of Duat. Public defense attorneys are paid for by the Istavion Kingdom, while private defense attorneys are paid directly by the defendant. Because private clients tend to pay much more than the kingdom, public defenders who are in it for the pay have a strong tendency to go private.
Edan Island
The island that handles medical care for Istavion Kingdom's citizens. Through its use of the latest healthcare technology and the primal beast Gaunab's power of miasma—a source of many illnesses—the island has developed a thorough and effective system for tending to patients. Because Edan specializes in every medical field from obstetrics to terminal care, almost all of the kingdom's residents are born and live out their final days here.
Fractured Sky
A crack created by the shock wave that occurred when the Otherworlders absorbed god, serving as evidence that the Sky Realm was unable to withstand the power of even the Omnipotent's clone. Beyond the fissure lies the vast threshold between worlds.
Grandcypher
A shipwreck untouched for countless generations on the Angads Highlands of Eingana Island. The image of that ship perched so nobly on the plains is one of Rackam's earliest memories. As a lad, he dreamed of being a helmsman, and so the ship easily captured his heart. It's mid-sized and no more powerful than any other airship, yet it is full of mystery, supposedly responding to the hearts and minds of its passengers.
Grim Basin
An area brimming with miasma that divides the Skydom. Violent winds whip the miasma in the Basin into a frenzy. Crews that sail here have to fight not only countless fiendish creatures, but relentless gales that threaten to tear their airship apart. It's said that the only way to pass through this evil place is to assemble all the scattered pieces of the Sky Map.
Hermit Island
A nickname for Zinkenstill. No one knows when this island, which has existed quietly for several hundred years, was first called by this name. One theory is that they have been living in isolation since the final battle of the War. This isolation played a large part in the uniquely developed civilization on the island.
Island of the Astrals, Estalucia
The island's existence is shrouded in the same mystery that surrounds the Astrals themselves. Naturally, a great number of skyfarers have set off into the vast blue skies to chase its legend. It's said to be a place of unworldly splendor, and that whoever reaches it will be granted their every wish.
Golonzo Island
An island of top-class craftsmen who possess skills in independently repairing any airship in Phantagrande Skydom. Although simple fixes for airships can be performed anywhere, Golonzo is the only place trusted by skyfarers for large repairs and upgrades. The central dock and its rising mast not only serve as the island's emblem, but also provide daily encouragement to craftsmen as it can be seen from anywhere on the island.
Golem
An animated vessel of earth and ore. There are numerous types of golems, all varying in shape, size, and form. Within the Phantagrande Skydom itself, many can be seen protecting treasure troves and palaces in every region. The Royal Family of Erste once attempted to develop a human-like golem, but there are no records of the success of the endeavor.
Imperial HQ
A giant tower situated in the very center of Agastia. Many simply call it "The Tower" for its shape and it serves as the very heart of the Erste Empire. It not only houses the most vital bodies for governing the Empire, but also holds numerous research and development facilities, making this citadel a prime example of the Empire's capabilities.
Groz Island
The main island of Idelva, the most powerful kingdom in Nalhegrande. The prosperous lakeside capital of the kingdom, Luxurios, is one of the wealthiest cities in the skydom. Though the city continues to see rapid development, Idelva has decreed many areas off-limits to the populace to ensure balance with nature.
Idelva Kingdom
Currently one of the most powerful countries in the Nalhegrande Skydom. Idelva is a rising nation with only a brief history, and its current sovereign Pholia is also its founder. Groz Island, the home of the capital, has been the site of bustling commerce since the era of the Torhid Kingdom, which has resulted in Idelva possessing formidable economic and military might in spite of its status as a developing nation. Because Pholia is an advocate of recognizing merit, she hires talented people regardless of their social standing, which has led to nationwide prosperity.
Innermost Teachings
Secret knowledge taught on Kluger Island that must be attained in order to reach ultimate enlightenment. Those who master these teachings, including the most esoteric, and form a pact with the primal beast Antikythera, shall inherit the name of Zeyen. The innermost teachings allow one to form a pact with a primal beast and become a vessel through which the primal's true power can be invoked. As the true nature of this pact lies within the heart, those who only desire power will never withstand the primal connection and will surely lose their lives. These teachings have now spread amongst skydwellers, but the origins were devised by the Astrals in order to wield the true power of the primals without relying on the power of the islands.
Holy Erste Empire
A mighty military regime laying claim to the Phantagrande Skydom. The seeds of its formation were planted back when a certain skyfaring crew foiled a skydom-wide conspiracy. With Phantagrande's symbol of peace, Orchid, seemingly on the regime's side, the empire's forces are unstoppable as they take over Golonzo Island and the Valtz Duchy. Not much is known about this regime, though their leader bears an uncanny resemblance to a former major general of the fallen Erste Empire.
Grandsleuth
Built by Noa, this airship is the sister ship to the Grandcypher. It once soared through the skies carrying the main character's father and his companions. Once they had completed their journey, Walfrid and Noa moored the great vessel at a deserted dock in Golonzo, away from prying eyes.
Holy Seat of Genesis, Estalucia
Before it came to be known as the Island of the Astrals, it was called the Holy Seat of Genesis. Oral tradition used to speak of Estalucia as the domain of the one true god. When the Astrals invaded the Sky Realm, the occupiers supplanted the Sky Realm's god with their own Astral god, thus the Holy Seat of Genesis was also renamed accordingly.
Lumacie
A group of islands with a deep forest that thrives under the protection of the primal beast Yggdrasil. Most of the forest is quite ancient, having existed since the Astral invasion and The War. Ruins of legend and mystery lie in deeper parts, including plants found no where else in the skydom. However, the danger of the forest has hindered its exploration.
Local Cuisine
With islands as varied as the clouds in the sky, one of the perks of skyfaring is sampling the local flavors. Every island has their own seasonings and unique ingredients delicious enough to calm any skyfarer's wanderlust.
Kluger Island
A small island in Nalhegrande Skydom that has maintained its independence since ancient times. Though the island doesn't belong to any country, it hasn't declared its own sovereignty, and its people are essentially a community guided by a certain set of teachings. One clairvoyant sage is chosen each generation to assume the name Zeyen, preserve the teachings, and rule the island.
Libertaria Island
One of the islands that make up the Istavion Kingdom, it's governed by Viceroy Amar and provides the kingdom with all of its entertainment needs. Composite primal beast Zoetrope's pact with the island facilitates the phenomenon of mask manifestation. In addition to notable attractions like the masks and Central Theater, the island is equipped with everything a visitor could ever ask for. It's not surprising that an island dedicated to pleasure has looser rules, but the proper fostering of minors is where corners can't be cut, hence the reason why certain areas are manned by security guards to keep kids out.
King's Eye
A power afforded to the True Kings of Istavion who are in possession of the five local pieces of the Sky Map and the King's Testament. It is said the True Kings can discern every event that transpires within their borders, including those that have long passed. The King's Eye is one of the few means by which the Otherworld's invasions can be perceived; however, this forbidden knowledge frequently drives its wielders into solitude as they contemplate the many perils of the world.
King's Voice
This refers to the True King's orders echoing across the skies via the power of Sibyl, the primal beast of prophecy. Normally it would take some time to convey information to all the skydoms, but Sibyl is capable of transmitting commands instantly, allowing for subjects in all skydoms to act as a united front.
Nalhegrande
Home to the Scarlet Knight Baragona, and neighbor to the Phantagrande Skydom. The Dydroid Belt cuts across the Grim Basin lying between the two skydoms. Civil unrest stands as one the skydom's biggest problems. With giant ruins nearly the size of the islands they float above, the particularities of Nalhegrande Skydom draw attention from all over.
Magic
The power that governs all things mysterious. Those who master this power are called mages. Unlike primal beasts, this skill has existed in the skydoms since ancient times. There are even schools dedicated to studying the craft. It is possible to achieve power on par with that of the primal beasts upon mastering magic, but those who have reached that level are few and far between.
Mercenaries/Agents
A very ordinary occupation. It covers a broad range of jobs, from guarding cities or important people to intervening in international conflict. There are those who earn a living this way while also belonging to a skyfarer crew. This arrangement is quite convenient, as use of an airship provides a special freedom of mobility. However, the profession doesn't require licenses or credentials, so the quality is hit-or-miss. Anyone who wants a job well done would be wise to put in a request at the Mercenary's Guild, even if it costs a little extra.
Mephorash
A desert island rich in history and abundant in ancient ruins. Dating back to before the Great War, it was once the capital of the Erste Kingdom. What was once the glorious mecca of golem industry has become a shadow if its former self with the advent of the primal beasts and their research. The land has slowly dwindled into obscurity, and its population has withered to less than a tenth of what it once was.
Malice
Malice is the form of a primal beast that has been subject to excess infusion of dark essence. Though they possess astounding power in this state, the Astrals never designed them to be able to handle such amounts of dark energy. There is great risk of destroying the primal beast itself.
Orchid
A young girl whose spirit once dwelled in the shell of Princess Orchis after primal beast Deus Ex Machina severed the princess' spirit from her body. With the help of Lyria and General Adam, Orchid's spirit was placed into an advanced golem similar to the type created for the general. However, maintaining her new body requires lots of energy, leaving her with a healthy appetite.
Oarlyegrande
A skydom that borders Nalhegrande Skydom and can be reached through the Dydroit Belt, which traverses the Grim Basin between them. Currently the Istavion Kingdom, which retains the Golden Knight of the Seven Luminary Knights, holds dominion over this skydom.
North Vast
A great land mass in the most northern part of Phantagrande. It is mostly unexplored, but some areas, locked in endless territorial disputes between different nations and powers, are occupied by lawless groups. Silverwind Stretch, considered the roughest place in Phantagrande, and the Eoniho Mountains are located here and partially cross into the Grim Basin.
Merkmal Island
An island located on the edge of Nalhegrande Skydom, landmarked by the giant fortress left by the Astrals. Although it falls under the rule of Idelva Kingdom, it's mostly untouched as the island is without a significant industry or residential population. But since the settlement by the outlaws in recent years, it's become fairly independent, leading to uneasiness regarding their new role in the sky.
Nalhe Great Wall
A relic from a different age enshrined in the skies above Nalhegrande. It's existed since before the War, when the Astrals reigned over Nalhegrande. Originally created by the Astrals to combat skydwellers, it can cross skydoms and destroy whole islands with a single blast. The divine retribution that befell Torhid Kingdom was in actuality an attack from this weapon.
Magmell Island
One of several islands that forms the Istavion Kingdom, it's governed by the Royal Philos Institute, which serves as the only school in the kingdom. In general only students and school personnel are allowed onto the island, and they're forced to follow school policy while on campus. Such measures may seem harsh and draconian, but it fosters a healthy learning environment free from outside interference. Before the island was retrofitted for teaching, it housed various facilities of scientific research, one of which was an observatory.
Masks
For those staying on Libertaria Island, they can take advantage of composite primal beast Zoetrope's ability, which recreates a person's memories in the form of a special mask. When these masks are worn by others, the wearer experiences the memory exactly as it had happened. It's a fun way to bond with people and see new things. However, in recent years, loud fans of more perilous experiences have spurred increasing demand for ever-thrilling memories, thus setting off a growing industry of for-profit mask sellers. Leadership turning a blind eye to mask-selling surely emboldens these traders.
Omnipotent's Clone
A being enshrined within the legendary island of Estalucia. In truth, it is a duplicate of the Omnipotent that he placed on a dimensional plane separate from the Sky Realm prior to creating the world. As the source of the power that permeates Estalucia—otherwise known as the boundary—this clone holds power great enough to fill the space with merely remnants left behind after the loss of its main form.
Primal Beasts
The greatest weapon the Astrals used in their invasion. These giant beasts are gifted with god-like power. After the War, they turned to crystal and settled into slumber, melding into every culture. Because these beasts only obey the Astrals, their awakening would be a calamity for the sky world and must be stopped.
Phantagrande
The area where Zinkenstill, Port Breeze Archipelago, and others drift among the calm breeze. It is encircled by the Grim Basin on all sides, but due to so many prosperous islands, there are few who attempt to leave. However, in recent years the Erste Empire has been in frequent conflict with the peoples of many islands in their quest to dominate the Skydom.
Port Breeze
A group of islands blessed with bountiful breezes. Gentle winds naturally blow across these islands thanks to the power of the primal beast Tiamat, growing the archipelago as a hub for skyfarer orders. The mainland is Eingana Island, and the metropolis at its center is the heart of commerce. Though the archipelago is calm and relaxing, the winds are constant and is considered one of the more chilly locations in the skydom.
Rhem Kingdom
Currently one of the most powerful countries in the Nalhegrande Skydom. This country started out as the duchy of Rhem during the era of the Torhid Kingdom, and its current king is the second son of the duke who formerly ruled. Due in part to Rhem's long history, royal blood and social standing are valued above all else here. The Violet Knight, one of the Luminary Knights, is also a distant relative of the Rhem family.
Primal Beast Ebisu
This is the primal beast of blessings, whose giant body could be mistaken for an island as it migrates between the Sky Realm and the Crimson Horizon. It is a place where time and space cease to function as one would expect. Although this primal beast was created by the Astrals, blessings and luck abide by no authority—just as no one can master fate, no one can master Ebisu. Yet some would argue that Ebisu's existence represents a paradox, that it should not be able to govern luck either. Be that as it may, the name "Ebisu" has found its way into the Sky Realm, where it graces a variety of things in hopes of bringing good fortune.
Primal Beast Gaunab
The primal beast of miasma, created by Astrals during their rule of the Sky Realm to assist in divvying up the skies via the Grim Basin. Following the War, Gaunab fell into the hands of the Istavion Kingdom, allowing the True King to control travel between the skydoms. Gaunab was eventually placed on Edan Island to make the most use of its control over miasma—a source of many ills.
Sky Map
A comprehensive guide to the world assembled from the scattered pieces of the Sky Map. It's said that this map will lead whomever owns it to wherever they wish without fail. It's regarded as a thing of legend, part of the mysterious legacy the Astrals left behind.
Skyfarer
A general term for those who sail the skies in airships. It's said to be the job with the most freedom—and the most danger. Sky travel entails battles with all kinds of sinister creatures on just about a daily basis, so seasoned skyfarers are revered by all. Skyfarers form groups called crews. There are several famous crews in Phantagrande Skydom.
Sky Map Piece
The mighty primal beasts possess these bits of map. The Sky Map can be acquired by gathering all of these pieces together. However, the primal beasts who possess the Sky Map fragments are nearly as powerful as gods, and each piece must be recovered from each beast.
Seven Luminary Knights
Denotes the seven knights who possess supreme powers. The laws of nature that binds all others do not apply to these knights. For example, they can pass through the Grim Basin without the Sky Map. Some of the Seven rule over different skydoms. There may be one who has their eye on Phantagrande.
Tzaka the Great
The current archduke of Valtz. He is renowned for his prowess as a blacksmith and mage. Cheerful and genuinely concerned with the happiness of others, he is especially popular. His combat technique combines his brawny Draph physique and knowledge of magic, blowing his enemies away with one swift punch. He is also Io's mentor in magic, and the passion he endowed her with can be seen from time to time in her craft.
Tramont Island
Shrouded in mist all year long, the island has one village and very few inhabitants. In the past, Tramont shared some contact with neighboring islands. However, it became completely closed off with the arrival of the mist several decades ago. Skyfarers who've visited claim that the few people there are quite welcoming.
Silverwind Stretch
A territory of the great land mass of North Vast, the most northern area of Phantagrande, with the Eoniho Mountains rising through its center. Due to its location, it is a peculiar area with even more peculiar beasts. A portion of the area, which includes the peaks of the Eoniho Mountains, is occupied by the Grim Basin.
Teachings of Kluger
These teachings have been passed down on Kluger Island over the generations. They lend meaning to the island's existence and describe a way of life as opposed to a collection of lessons or precepts. The one person who understands the highest truth of the teachings each generation assumes the name Zeyen and passes the teachings on to the next generation. It is said that this truth has something to do with the primal beasts, and Zeyen in fact uses the power of the primal beasts to maintain the independence of the island.
Torhid Kingdom
A kingdom that once unified and controlled Nalhegrande. The royal family of this country is composed of Draphs, many of whom are skilled combatants. Its history is ancient, stretching to even before the Astrals attacked. The Scarlet Knight of the Luminary Knights is an inherited position, a position which is passed (alongside its signature scarlet armor) from one Torhid crown prince to the next. Around five years ago, a large part of Starke Island was destroyed by an attack from the Great Wall, effectively neutralizing the kingdom. This event began to be known as "the divine retribution" by those who weren't privy to the truth.
Titan Suit
The secret weapon serving as the backbone of the Holy Erste Empire's might. These suits were developed from substantial improvements made to a particular battlesuit prototype, the MK 28, manufactured originally during the former empire's glory days. Mass production of the suits began after leaders requested a rollout for infantry use, and widespread adoption started once outfitting procedures were simplified. Equipped with dark essence mechanisms in addition to durable mechanical components, the average skyfarer can't even put a scratch on them. Utilizing a system of interchanging parts, their versatility on the battlefield mustn't be understated.
Star Coffer
Said to have been the impetus for the Blue Liberation Front's founding and the invasion of Otherworlders, this coffer has the appearance of a large stone coffin. Very few know what is contained within. Rumor has it that Irotis, leader of the BLF, cried so much upon seeing the coffer's contents that her eyes eventually turned bright red.
Tranquio Island
A prosperous island which focuses on agricultural and mineral industries. The islanders are self-reliant, preferring to solve local problems without interference from Istavion proper. The fact that a deputy viceroy was not appointed after the death of the viceroy may have been due in part to the democratic nature of Tranquio's populace.
Wine
Fruit- and grain-based wine is an integral part of celebrations. Erunes are especially skilled in the art of fermentation, and the wine they make is regarded as top-shelf. Aficionados of their product dwell all throughout the sky. Out of the four races, those known to be especially fond of drinking are the Draphs. There is no shortage of stories of people carrying large quantities of wine with them as souvenirs whenever they seek a custom Draph weapon.
Valtz Duchy
A Draph country where scorching heat slumbers beneath the land. Due to the intense temperatures below ground, a river of lava flows there without ever hardening. Prosperity is wide-spread thanks to a steel industry that takes advantage of the heat of the land and Draph handiness. The grandest factory in all of Phantagrande Skydom is located here, laboring day and night. Metal vessels forged in Valtz are famed for being robust, beautiful, and of the best quality. They fetch a high price throughout the Skydom.
The War
A war that broke out between the skydoms and the Astrals long ago. Through this drastic conflict, the people were able to gain back rule of their world from the Astrals and change the course of history. Unfortunately, almost all details of the War are now lost, yet its effects can still be seen shaping society even today.
Weapons
Originally there were no means for transport, causing each society to form independently of each other. Without things like international conflict or threats, weapons development progressed exceedingly slowly. However, upon the invasion of the Astrals, every society was forced to arm themselves. Weaponry evolved even further thanks to the engineering left behind by the Astrals. It is said that the Astrals became the catalyst for modernization.
Vyrn's Past
Vyrn has no memories of his life before Zinkenstill, and where he comes from still remains a mystery. Being neither monster nor primal beast, there has yet to be found another creature quite like Vyrn.